Chalk Hero
Half a stick of chalk versus the whole blackboard. Kite the doodles, draw a loop, and wipe out everything inside it.
Survivor roguelite · portrait · one thumb · a run is 3–5 minutes
- Signature move Close a loop — everything inside it goes.
- Session One lesson between other things. Then one more.
- Platform iPhone first. More to follow.
The only job
You dodge. The weapons fire.
Rulers, protractors, compasses and chalk shots loose on their own. You keep one thumb on the board and stay out of the swarm.
No aim stick. No cooldown to watch. If you are moving, you are playing.
Signature move
Draw a ring. Clear the ring.
Kite a crowd, close the loop, and Stormcaller drops a bolt on everything inside. One gesture takes the whole pack.
That is the move you can see from across the room. Everything else in the run is in service of lining up the next one.
Every level-up
Pick one of three. Build a different run.
Fuse two weapons into something that changes the board — a ruler that cuts the most crowded line, an eraser that burns a zone, ink that comes back when you loop.
A red draft keeps the weapon you already have and frees the slot. No two graduations look the same.
The semester
Twenty-four lessons. Twenty-four twists.
Speed rounds, exams, elites, twin bosses, then endless. Three stars to open the next class. Replay a lesson to clean it up.
The last one is the graduation exam: fused weapons, and two bosses at once.
The chalk box
The body you wear changes the traces.
Plain chalk, candy stripes, galaxy, rainbow, Stormcaller — plus capes, hats and shades. A skin is not a palette swap. The lines it leaves on the board hit differently.
Dress the stub, then take it back into class.
Not on the store yet
iPhone first.
Chalk Hero is coming to the App Store. Write if you want a note when it ships — or if you already have a build and something broke.